"There is one thing that differs between SinoAlice and Nier Reincarnation-and this is something that I had to learn and reflect upon. However, he shifted the conversation to the second part of the question-his experience with SinoAlice and how that might be reflected in Nier Reincarnation. Whether or not you think Yoko-san is the old man yelling at the clouds about taking pride in one's work in game development, he at least understands why certain things are the way they are. Try to bring that sort of shift in the mindset of these newer staff members." Nier Reincarnation is a semi-automated turn-based RPG at its gameplay core. So, I think what I'm trying to do right now is change the mindset. And with Square Enix being more open to my feedback nowadays, it's great. And if you aren't proud enough to have it in your bathroom, then don't do it. Maybe proud enough to have it decorate the wall of your bathroom or something. "So with Reincarnation or SinoAlice, I would tell them.imagine taking a screenshot out of a game-of course you don't want to slap it onto a T-shirt and walk around town, but just be proud of what you're doing. And do you really want to just create buttons? There's got to be something that we want to convey, or that we want to infuse into the game. The banners are also quite flashy so that it draws attention, but these designers go through special schooling to learn about design. And It's understandable with a mobile title. "For example, we'd have designers who would make these very fancy-looking gacha buttons so that it would look appealing for players who want to pull that gacha. And I would try to tell that to the younger members of staff. But I want to impress upon them what our position is and what it means to have originality. We want to have to pull the gacha, and we try to make it flashy so that it's easier for them to spend money and whatnot. How do we want to make this game, this Nier title, on a mobile platform? And I'm sure they have an idea of what needs to get done as a mobile game. "But when I do communicate with the staff members who create these games with me, and those who are very well versed in creating mobile games, I think I want to make sure that I am impressing upon them about giving very thorough consideration of why you're doing this. Unexpectedly, for the next five-or-so minutes, he let out a stream of consciousness without hesitation, reconciling the realities of making a successful mobile game while staying true to the ethos of game development. He continued with an admission, "I've never pulled a gacha, so I don't understand how the business works on that end." "With mobile titles-and this goes for both SinoAlice and Nier Reincarnation-I come from a perspective where I don't have very much insight into the business structure," Yoko-san prefaced. With the limited time I had to talk about Nier Reincarnation specifically, I asked: How are you managing the perception of being a mobile game in the Nier series? And how has your experience with SinoAlice factored into Reincarnation? And with gacha elements as a core mechanic of Nier Reincarnation, where does that leave him? Yoko-san understands why these kinds of elements exist, but still sees the opportunity to do something meaningful. At first, you might find it ironic given the success of SinoAlice, a mobile RPG he also directed. To put it simply, Yoko-san isn't exactly a fan of how gacha-style games have positioned themselves, especially as it relates to his perspective on game development. But we also had a brief discussion about what the future holds with Nier Reincarnation (developed by Applibot) coming soon and how he wants it to carry the franchise's name as the creative director for this mobile game. I recently spoke with Yoko-san, mostly about the newly minted Nier Replicant reissue and his insight in developing the series. With series director Yoko Taro at the helm and a lot of goodwill attached to the Nier name, Nier Reincarnation should live up to that reputation in some capacity and deliver some narrative satisfaction, right? Pre-registration for the closed beta test for this free-to-play gacha-style RPG opened up last week, and I think it's fair to expect more than a game that tries to bend your will to become as RNG gods. In the Nier future, Nier Reincarnation will be in the hands of anyone who wants to download and play it on Android and iOS devices.
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